Co-evolution of Intelligent Socio-technical Systems
As the interconnectivity between humans through technical devices is becoming ubiquitous, the next step is already in the making: ambient intelligence, i.e. smart (technical) environments, which will eventually play the same active role in communication as the human players, leading to a co-evolution in all domains where real-time communication is essential.

This topical volume, based on the findings of the Socionical European research project, gives equal attention to two highly relevant domains of applications: transport, specifically traffic, dynamics from the viewpoint of a socio-technical interaction and evacuation scenarios for large-scale emergency situations. more »
Theories of Programming and Formal Methods
This Festschrift volume, dedicated to He Jifeng on the occasion of his 70th birthday in September 2013, includes 24 refereed papers by leading researchers, current and former colleagues, who congratulated at a celebratory symposium held in Shanghai, China, in the course of the 10th International Colloquium on Theoretical Aspects of Computing, ICTAC 2013. The papers cover a broad spectrum of subjects, from foundational and theoretical topics to programs and systems issues and to applications, comprising formal methods, software and systems modeling, semantics, laws of programming, specification and verification, as well as logics. more »
Game Analytics
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.

Game Analytics - is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. more »
Advanced Web Services
Web services and Service-Oriented Computing (SOC) have become thriving areas of academic research, joint university/industry research projects, and novel IT products on the market. SOC is the computing paradigm that uses Web services as building blocks for the engineering of composite, distributed applications out of the reusable application logic encapsulated by Web services. Web services could be considered the best-known and most standardized technology in use today for distributed computing over the Internet.

This book is the second installment of a two-book collection covering the state-of-the-art of both theoretical and practical aspects of Web services and SOC research and deployments. more »
An Introduction to Network Programming with Java, 3rd Edition
Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the Java libraries have been updated to keep up with the new developments in network technology, so that the Java programming language continues to be one of the mainstays of network software development. more »
Distributed Graph Algorithms for Computer Networks
This hands-on textbook/reference presents a comprehensive review of key distributed graph algorithms for computer network applications, with a particular emphasis on practical implementation. Each chapter opens with a concise introduction to a specific problem, supporting the theory with numerous examples, before providing a list of relevant algorithms. These algorithms are described in detail from conceptual basis to pseudocode, complete with graph templates for the stepwise implementation of the algorithm, followed by its analysis. more »
Genetic Programming Theory and Practice X
These contributions, written by the foremost international researchers and practitioners of Genetic Programming (GP), explore the synergy between theoretical and empirical results on real-world problems, producing a comprehensive view of the state of the art in GP.

Topics in this volume include: evolutionary constraints, relaxation of selection mechanisms, diversity preservation strategies, flexing fitness evaluation, evolution in dynamic environments, multi-objective and multi-modal selection, foundations of evolvability, evolvable and adaptive evolutionary operators, foundation of injecting expert knowledge in evolutionary search, analysis of problem difficulty and required GP algorithm complexity, foundations in running GP on the cloud – communication, cooperation, flexible implementation, and ensemble methods. more »
Guide to Programming and Algorithms Using R
When encountering difficult concepts in computer programming for the first time, many students struggle to find simple explanations in their textbooks. Information can also be hard to find on common mistakes made when implementing algorithms and writing programs.

This concise and easy-to-follow textbook/guide provides a student-friendly introduction to programming and algorithms. Emphasis is placed on the threshold concepts that present barriers to learning, including the questions that students are often too embarrassed to ask. more »
Design Technologies for Green and Sustainable Computing Systems
This book provides a comprehensive guide to the design of sustainable and green computing systems (GSC). Coverage includes important breakthroughs in various aspects of GSC, including multi-core architectures, interconnection technology, data centers, high-performance computing (HPC), and sensor networks. The authors address the challenges of power efficiency and sustainability in various contexts, including system design, computer architecture, programming languages, compilers and networking. more »
Transactions on Pattern Languages of Programming III
The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the third volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers present various pattern languages and a study of applying patterns and represent some of the best work that has been carried out in design patterns and pattern languages of programming over the last few years. more »